A work · 1994 ·
The one you made, who you then miss
A figure brought into being by the person using it, whose authorship is never in doubt, and who is missed afterwards anyway.
The imaginary shelf requires that the audience knows it invented the thing - and this is the case where knowing it changes nothing. Inventing a character is an act of authorship, the most complete form of control available, and the attachment survives it because the character is the only part of the relationship that never contradicts the person holding it. Nothing else on this site gives that.
Where it sits
1950 1950-1999 · 1994 1999
Provenance · 1 source record(s)
- needs-sourceAvatar identification, boundary dissolution between player and character, and distress at discontinuation.Yee, N. (2014). The Proteus Paradox: How Online Games and Virtual Worlds Change Us and Why It Matters. Oxford University Press.
CHARACTER The written character
Connected · 2 out, 0 in
It sits in
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